Wednesday 24 July 2013

13 Assassins (Jûsan-nin no shikaku) (2010)

The prolific and protean Takashi Miike, having already amassed a vast and varied back-catalogue of contemporary thrillers, romance, comedy, gore, action, drama and musicals in less than two decades, sucks it up and takes on Kurosawa with this period samurai epic.

Japan, 1840s. It is an era of peace. A time of waning power and relevance of the samurai order, and the decaying final years of the ancient feudal Shogunate regime.

Lord Naritsugu, the preening and sadistic younger brother of the current shogun, carves out a swathe of terror and suffering, seemingly out of mere listless petulance. But with higher political office likely to come his way soon, and following the protest of ritual seppuku committed by a wronged clan leader; Sir Doi, a senior official in the current political order, covertly seeks out an experienced samurai to help rid the land of this cruel and dangerous presence.

From this set up, you can probably guess the rough structure of what follows. Our de-facto master samurai must assemble a small group of warriors to ensnare and take down the evil overlord, protected as he is by a small army of his own. This will involve the recruitment of some grizzled old fighters who have seen better days, some over-idealistic young students who have yet to fight a real battle, and of course, an unruly, somewhat comedic outsider who will be grudgingly admitted into the ranks against better judgement to make some unlikely but crucial contribution.

Whether it's Seven Samurai, The Dirty Dozen, or Ocean's Eleven, this is a movie in that grand tradition of the numbered, but outnumbered team of good guys taking on a big bad against the odds. What matters here is not that we can't see what's coming, but that this is a movie that takes such care and pleasure in the unfolding of the story.

Naritsugu is a truly appalling creation, grotesque in the casual disinterest he shows in the terrible violence he inflicts, like a child half-heartedly pulling wings of insects in boredom. He's a man out of time, no longer of use to a Japan at peace and soon to join the modern world. He only seems to engage with anything when the heat of battle is up, but even then, not to care over the win or loss that he and his men might achieve or suffer, but merely to have, briefly, any consequence at all.

The samurai , we gradually comprehend, are in a similar situation. The long unfolding of the first act explores the archaic ritual and routine of their antiquated order, the rich and complex intertwining of codes of honour, and conflicting loyalties, but also of nostalgic wistfulness for glory days long passed. It's a powerful and telling moment when the leader Shimada is shown (in an effort to sway his heart in horror and pity to the mission being proposed), a woman tortured to a gut-wrenching, nightmarish vision of Dantean hell, and rather than displaying anger or grief, his mouth twitches into a wry smile. He's just been shown a reason and purpose for his continued existence.

After that, it's men on a mission greatness. Plans, maps, subterfuge and misdirection, treks lost in the wilderness, and the "let's make our stand here" turn, with all the classic war movie / western / A-Team tension-ratcheting preparation that this entails. The third act battle is coming, and it's going to be something special.

A smartly constructed, character-rich adventure that segues into an object lesson in clear, dynamic battle staging that takes up at least a third of this lengthy movie and never bogs down or loses focus. Takeshi Miike, the enfant terrible of Japanese gore, and crazed seven-films-a-year auteur of chaotic zombie-musical-comedy spoofs has pooled all his considerable talents here to craft an altogether more mature work. And, if he hasn't quite equalled the perfection of Kurosawa's samurai masterpiece, he's come majestically close.

Rating: 5/5

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